Duration
11 Months
Eligibility
10+2, Age 17 Years & Above
Location
Mumbai, Delhi-South, Bengaluru
Introduction
Not everyone is lucky enough to combine the hobby that has accompanied since childhood with the job of his dreams. Now you can make it happen, dedicating yourself to an art that has already surpassed any others on diffusion and evolution.
In the 11-Month Professional Course in Video Game Production (with Unreal Engine) you will learn to exploit the necessary resources to carry out your own video game. Mainly oriented towards the artistic and creative aspects of the sector, the main two blocks are focused on all concepts related to 3D creation for an audiovisual production: from modelling with Zbrush and Substance to prototype scenarios with 3dsMax or professional use of Unreal Engine. Your training in videogames is guaranteed with Autodesk’s official certification and Trazos’ certification as an Adobe’s authorized center.
Time to bring out your most artistic side: in the videogame production section you will learn to handle the creative software used by large and small studios at a professional level. From Autodesk 3dsMax to Substance Painter, Marmoset, Zbrush, Unreal Engine. Advanced knowledge of Videogame Production programs will provide you with the keys to face the most creative side of any project.
Autodesk 3ds Max Basic
- Modeling with 2D shapes
- Modeling with primitives and deformers
- Modeling with editable polygons
- Inorganic modeling principles, hard surfaces
- Creation of UVs, part 1
- Materials and basic maps
Advanced Autodesk 3ds Max
- Modeling with Graphite
- Modeling for real time, modifiers chamfer and turbosmooth
- Principles of organic modeling
- Advanced UVs. Unwrapping
- Projections of textures
- Retopology
- Physical simulations
- Creation of modular scenarios for videogames
- Creation of texture atlases for videogames
- Hierarchies and bone creation
- Expressions, restrictions and controllers
- Application of a skeleton to a geometry
- Animation systems: Biped, CAT and own rigging
- Principles of animation
- Cycles of walking and running
- Libraries and use of MoCap motion capture files
- Motion Mixer (editing and mixing for animation characters with MoCap files)
- Correction and cleaning of Mocap files
- Export for real-time engines of MoCap animated characters
Substance Painter
- Work pipeline
- Baking of maps within Substance
- Creating material groups and Workflow with masks
- Creating layers
- Creating Materials and Smart Materials
- Editing Materials
- Exporting maps to different applications
Substance Designer
- Substance Files (.sbsar)
- Tileable textures
- Materials
Marmoset
- Importing and creating scenes in Marmoset
- Materials, environments and lights in Marmoset
- Export for Artstation and creation from a real-time Viewer
Zbrush
- Interface and navigation
- Scene organisation, Tools and subtools
- Primitives
- Import and export of models
- Masks
- Layers
- Clip, Trim and Slice tools
- ZSpheres
- Shadowbox and Dynamesh
- ZRemesher and retopology
- Projections
- Live Booleans
- Creation of brushes, alphas and paths
- Alphas3D (VDM) IMM
- Brush multialpha
- Surface Noise and distribution of surface patterns
- Distribution of geometries by surfaces, Nanomesh
- Micromesh and Fibermesh
- Painting objects, Polypaint
- Creating UVs, UV Master
- Extraction of maps, texture map, normal map, displacement map, cavity map
- Character posing, Transpose
- Rendering with Keyshot
- Video creation from ZBrush
Unreal Engine
- Basic Unreal Engine
- Navigation in UE4
- Creating environments by means of BSP geometries
- Static geometries
- Types of lights and properties
- Basic materials
- Physical simulations
- Game types
- Creating a kit for modular scenarios
- Advanced Unreal Engine
- Animated geometries
- Scripting system, Blueprints
- Animating objects and cameras, Matinee
- Particle systems
- Visual effects
- Advanced materials, editable instances of materials. Vertex paint
- Real-time post-processing
- Executable generation
- Virtual reality. Viewing of projects in Oculus Rift and HTC Vive
Applicants seeking admission to the Video Game Production (with Unreal Engine) Course must be a minimum of 17 years old and have successfully completed Class X from any recognized educational board.
Pearl Academy has collaborated with GrayQuest, a loan provider financial institution that will help you pay the fees for Short-Term Certificate Courses in equated monthly installments via a 6 months No Cost EMI plan. It is an easy and convenient way to pay your course fee.
Faculty
Programs are taught by industry professionals who have an inside track on what’s moving global markets. Learn from the brightest minds in the industry as they create a supportive and stimulating learning environment where students can thrive. Meet more members of department...