01 / GETTING STARTED WITH UNREAL ENGINE
- Introduction to Unreal Engine
- Showcasing Epic Games Launcher
- Creating First Project in Ue5
02 / NAVIGATION AND INTERFACE
- Unreal Editor Basics
- Viewport Window
- Detail Panel
- World Outliner
- Hotkeys and Controls
03 / MESHES, ACTORS AND COLLISION
- Common Meshes and Actors
- Static Mesh Editor
- Convex and Concave Collision
04 / ASSET PLACEMENT
- Setup Quixel Bridge
- Add assets from the Unreal Store to the project
- Explore tools for placements
- Begin building and blocking out the level
05 / MATERIALS
- Introduction to Materials
- What is PBR?
- Basics of Material Editor
- Understanding Different Textures
- Creating your first Material
- Master Materials and Material Instances
06 / LANDSCAPE
- Create the terrain using Landscape tools
- Building worlds using Landmass Plugin
- Exploring systems for Texture painting and Foliage tool
07 / LIGHTING
- Types of lights and properties
- Dynamic lighting
- Global illumination
- Setting up Volumetric fog
08 / BLUEPRINTS
- Introduction to Blueprint
- Blueprint Editor UI
- Level and Class Blueprint
- Event Graph
09 / CAMERAS, SEQUENCER AND POST PROCESSING
- Using CineCamera Actor
- Introduction to Sequencer for animating cameras, light, etc.
- Depth of Field
- Understanding Color Grading
- Real-time post processing to polish the level
Bootcamp Projects:
Students have to submit a Cinematic render frame or video of the level.